- Decide what type of clothing texture you want to make. Don't forget that male
and female textures each have different meshes. You can always consult
page two of this tutorial for reference.
- Load the template file that matches the clothing style you are creating. The templates are located in the Samples/Templates folder of this tutorial.
- The next step, and probably the most important, is to pick a palette to use.
Twenty two unique palettes have been provided for you in the Samples/Palettes
folder. Preview jpeg files have been created to show you exactly what
colors are in each palette.
- Load the palette into the template file- this will probably cause the template colors to change.
- Corresponding ACO files have been provided so you can load the palettes into your swatches window and easily select the colors while drawing.
- Save the template into the Playboy textures folder with a new name. Be sure the name complies with the naming convention explained on page 2 of this tutorial.
- Draw over the template to create your custom texture. It may help to open
some preexisting textures from the Playboy textures folder as reference.
- Save your changes.
- Start a new game of Playboy: The Mansion and your texture will automatically be built into the game.
- The texture may be randomly applied to a character in a game, but it's hard to predict since it is random after all. If you have unlocked the wardrobe editor then you can use it to select your texture and apply it to a character.
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