- 0-63 Color change range: Any pixel that uses a color from this range
will be affected by the dynamic color changing functionality of the
Wardrobe Editor (in-game) These palette slots may contain Hue and
Saturation data, but the engine will automatically strip out that
data, leaving only the Brightness data.
- 64-127 Non-changing outfit colors: Any colors may be used.
These colors won’t be changed by the engine.
- 128-254 Skin tone range: The game engine will automatically
strip any color from these slots when it combines the skin and clothing
textures. The engine will then fill the empty slots with the colors
needed for any skin that was not covered by the clothing.
- 255 Transparent color: The last color in the palette (no
matter what color, hue, or brightness it is) is the transparent color.
The game engine uses this color to determine where the skin should
show through the clothing texture. This color does not actually make
a part of the texture or model transparent or translucent in the game.
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