Example file name: JB80_FBC_Clothes.bmp
Filename breakdown:
- {EngineID_}[Gender][MeshType][ClothingSet]{Naked}{_TextureName}
- { } are optional fields, and [ ] are required, however,
either the EngineID field or the TextureName
field must be present.
- User created textures should only use the {_TextureName}
tag instead of the {EngineID} tag.
- You can use any keyboard characters in the name. The name should
not exceed 30 characters in length. The name that appears in the {_TextureName}
will be the name that shows up in the game. Example: If you use {_Bikini
66} for the {_TextureName}, then the
texture will show up in the game as Bikini 66.
- Men do not have Naked textures. Female Naked textures are generally
topless variants of a normal outfit.
So, here is what the file name for a user created female texture that is topless, uses the body mesh type, and is called Bikini 66 would look like...
FBSN_Bikini 66.bmp [Gender=Female][MeshType=Body][ClothingSet=Swimsuit][Naked]_Bikini66.bmp |
Gender =
- M (male)
- F (female)
Model Style =
- B (body)
- C (casual)
- M (mini)
- S (skirt)
- V (V.I.P.)
- T (tight)
- U (urban)
- J (jacket)
Clothing Set =
- C (standard)
- S (swimsuit)
- L (lingerie)
- P (sports)
- F (formal)
Naked (optional) =
- N (indicates topless)
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