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  • Clothing textures are composited over the body textures by the game engine; a key color is used to define transparency.
  • All clothing textures must be saved as 8-bit (256 color) BMP files.
  • Most clothing textures have two levels of detail (LOD). If a texture is available in the Photoshoot, it has 3 LODs.
Photoshoot = 512 pixels x 256 pixels
PC (Large) = 256 x 128
PC (Small) = 128 x 64

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